3dgrid.Mesh Generator Software

3dgrid enables you to create your own .3dm files to use in 3dmapp. 3dgrid use vectorial meshes to generate the surfaces that represent your objects in a 2D enviroment.



  • Minimum hardware

    • 32-bit dual core 2Ghz CPU.
    • 1 GB RAM
    • 24 bits 1280×768 display
    • Mouse or trackpad
    • OpenGL-compatible graphics card with 256 MB RAM ( Shaders 2.0 )

  • Recommended hardware

    • 64-bit quad core CPU
    • 2 GB RAM
    • Full HD display with 24 bit color
    • Three button mouse
    • OpenGL-compatible graphics card with 1 GB RAM ( Shaders 2.0 )

  • Optimal (production-grade) hardware

    • 64-bit eight core CPU
    • 8 GB RAM
    • Full HD display with 24 bit color
    • Mouse or trackpad
    • OpenGL-compatible graphics card with 2 GB RAM ( Shaders 2.0 )


Fold Function

We have an impresive function to generate “Fold Effects” in our meshes. With this function, you don’t need to spend hours trying to simulate very difficult forms, because 3dgrid make it easy. Just paint over the fold, and we make the rest. like Magic !!!!!...

Sizes, Perpective Patch

It is possible to define size of a mesh like one object, or you can define the size of the patches that are in a mesh. Sometimes, our mesh has more than one patch, and each patch has a different perspective, so the size are......

Rectangle Mesh

You can generate Quick Meshes with only 4 clicks. This function are very usefull to create recangular meshes, like carpets, floors, walls, etc.....

Mesh Edition

You can duplicate, turn, move, scale your meshes without limit....

Masking Faces

Masking Face is a revolutionary system, that allow user to define masking areas and assign them to group of faces inside a Mesh. It sound complicated, but it is a very easy tool, that save many hours of work, and can generate very realistic meshes......

Auto-Manual Mesh Resolution

3dgrid allow you to define different resolution ( vertices ) for each patch inside a mesh. When we subdivide a mesh with additional lines,we get areas that we call Patch. In “Automatic Mode”, all patch have the same definition, but in “Manual mode”, you can......

Cross Points

Mesh are calculated from “Cross Points”. To create a mesh we need al least four lines( bottom, top, left,right) and must to cross between them to create four “Cross Points”. This four “cross Points” generate a mesh. The lines can cross between them several times,......

Faces Edition

Sometimes, we have to define which faces are in front of anothers in a same mesh. We have several tools that help you to select and mark the faces. This function are very usefull for courtains, bed, etc. Many softwares force you to use several......

Edit Points. Manual

You can change the position of the vertices by hand. This function is very usefull to recreate effects in the mesh, without add new aditional lines. This method simplifies the creation of meshes with small depressions or elevations of some points....

Masking Areas

A shape mask define an area in the mesh so that you can apply color or texture. You can add multiple shape masks to define multiple areas. There are two type of maks: Positive, Negative. Positive mask make visible the color or texture in our......


  • 3DGRID

    • Vectorial Meshes
    • Vectorial Lines
    • Vectorial Mask
    • Manual Vertices Edition
    • Face Order Function.
    • Duplicate, Move, Turn, Scale Meshes.
    • Differents Grid Visualization Levels.
    • Color / Texture / No Texture Mode.
    • Cross Point Edition.
    • Masking Faces Function.
    • Several Edition Lines Tools.
    • Impresive Fold Function.
    • Keyboard Functions Customize.
    • Colors Customize.
    • Style Interface Costumize.
    • Require Dongle